Independent Contributor for The Processing Community

Processing is a flexible software sketchbook and a language for learning how to code within the context of the visual arts. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping. More details can be found in this link.

Highlights of major works in The Processing Community can be found here and on my Youtube channel. We were restricted in computational power, thereby were not able to render and record the complex models at play. Folllowing are a few simple ones rolling.

1.Arcade Snake Game

  • Description : Snake is the common name for a video game concept where the player maneuvers a line which grows in length, with the line itself being a primary obstacle. alt text

2.Star Tail from The Star Wars Movie

  • Description: Simulation of hyperlapse through the galaxy used in the star wars movie alt text

3.Simulation of the The Chain dynamics

  • Description: Simulating a chain made of quantized parts alt text

4.Simulation of Flying Over a Terrain Developed From Perlin Noise Model

  • Description: Flying over a randomly generated infinite terrain based of perlin noise models alt text

5.Arcade Ping Pong Game

  • Description: Ping Pong is an old arcade game with the theme of table tennis where the player reflects the ball to score points and has to prevent the ball falling from the screen. alt text